Plastic Ant Software is a very experienced games and app development studio based in Bristol, UK. We're currently developing for various platforms from mobile through to desktop and home consoles.

Specialties and services:

• Application and game porting to any and all platforms

• Mobile app development, not just games for iOS, Android, Windows Phone and the Web

• Development of plugins for Autodesk 3DS Max / Maya products including FBX

• Lots of multi-platform experience for Windows, OSX, iOS, Android, Windows Phone, PlayStation®4, PlayStation®Vita

• Native multi-platform bespoke engine development

• Custom built tools for Windows, OSX and Web platforms

• Consultancy for programming (C#, C++, Java, Javascript and Objective-C), mobile applications, Unreal Engine devlopment, game / graphics engine design, games design and game technology

• A registered Sony Developer

Past Gameography

Here’s a few of the games we’ve worked on in the past, before founding Plastic Ant Software:

• Call Of Cthulhu: The Wasted Land (iOS, Android, Windows)
• Eat Them! (PlayStation®3)
• Star Wars: The Battle for Hoth (iOS, Windows Phone 7)
• Savage Moon (PlayStation®3, Waldgeist and on PlayStation®Portable)
• Blue Toad Murder Files (PlayStation®3)
• Buzz! franchise (PlayStation®2/PlayStation®3)
• Crime Life: Gang Wars (Windows/PlayStation®2/Xbox)
• Alien Hominid (Windows)
• Narc (Windows)
• Pop Idol (Windows/PlayStation®2/GameCube/Xbox)
• Casino Inc (Windows)
• Cutthroats (Windows)


Get in touch:

contact@plasticant.co.uk

ESTUARY 2016

Apps4Arts

02/09/2016

BRISTOL BIENNIAL 2016

Apps4Arts

01/09/2016

B-SIDE FESTIVAL

Apps4Arts

30/08/2016

WHITSTABLE BIENNALE

Apps4Arts

02/06/2016

THE GOLDEN BOX

National Trust: Croome

16/05/2016

EVA INTERNATIONAL IRELAND'S BIENNIAL INTERACTIVE GUIDE

Apps4Arts

4/04/2016

ONE LEG SUPPORTING THE WEIGHT OF THE BODY, THE OTHER SLIGHTLY BENT

National Trust: Croome

01/01/2016

HAPLY

U-Soap Media

26/11/2015

FIERCE FESTIVAL

Apps4Arts

24/09/2015

LEONIE HAMPTION: IN THE SHADOW OF THINGS

VIKA Books

29/06/2015

TIME FOR RIGHTS

Nth Screen

28/06/2015

PALESTINIAN FILM FESTIVAL

Apps4Arts

03/12/2014

WHITSTABLE BIENNALE

Apps4Arts

03/12/2014

STORINI

Behaviour

31/03/2014

FLOATING CLOUD GOD SAVES THE PILGRIMS IN HD (PLAYSTATION®VITA)

Dakko Dakko

31/07/2013

THE HD ADVENTURES OF ROTATING OCTOPUS CHARACTER (PLAYSTATION®VITA)

Dakko Dakko

31/07/2013

52 WAYS TO BE CONFIDENT – FLASH CARDS

Mindsport Ltd

16/05/2013

FLY CALMLY – FLASH CARDS

Mindsport Ltd

16/05/2013

ANDY LOPATA NETWORKING COACH

Mindsport Ltd

02/04/2013

STUDENT SLIP-UPS – REVISION FLASH CARDS

Mindsport Ltd

01/04/2013

S-COOL’S MEMORY SECRETS – REVISION FLASH CARDS

Mindsport Ltd

01/04/2013

WIN OVER THE EXAMINERS – REVISION FLASH CARDS

Mindsport Ltd

01/04/2013

GCSE BIOLOGY BANANA SKINS – REVISION FLASH CARDS

Mindsport Ltd

01/04/2013

52 WAYS TO GET MOTIVATED

Mindsport Ltd

05/02/2013

52 WAYS TO BEAT STRESS

Mindsport Ltd

05/02/2013

PHYSICS A-LEVEL BANANA SKINS

Mindsport Ltd

10/12/2012

BIOLOGY A-LEVEL BANANA SKINS

Mindsport Ltd

10/12/2012

AFRYCANIMALS

Planet Afryca Ltd

12/11/2012

NEVILLE’S NUGGETS ON SOCCER PSYCHOLOGY

Mindsport Ltd

29/08/2012

BIG BRISTOL GREEN WEEK

Interactve Places Ltd

05/06/2012

TRIATHLON COACH

Mindsport Ltd

24/05/2012

S-COOL’S EXAM AND REVISION SECRETS

Mindsport Ltd

16/03/2012

GET IN THE ZONE

Mindsport Ltd

07/03/2012

CALL OF CTHULHU: THE WASTED LAND FREE

Red Wasp Design Ltd (as owner / tech director)

17/09/2012

KAUL’S DIARY DLC (CALL OF CTHULHU: THE WASTED LAND)

Red Wasp Design Ltd (as owner / tech director)

12/09/2012

CALL OF CTHULHU: THE WASTED LAND

Red Wasp Design Ltd (as owner / tech director)

01/02/2012

WELLCOME TRUST BOOK AWARDS

Wellcome Trust

1/5/2011

AUSTEN TOUR

Interactive Places Ltd

26/10/2011

FLY BERNARD, FLY!

Jon Howard

10/03/2010

TWO BY TWO

Fluffy Logic

10/05/2010

CHRISTMAS CALENDAR CAPER

Michael Devereux

18/11/2009


FBX+

UNREAL EDITOR PLUGIN (WINDOWS & OSX)

SUPPORTED BUILDS: 4.11.2, 4.12.3, 4.13.2, 4.14.0


£4.99




FBX+ was originally developed by Plastic Ant for our own needs, we required the user properties and splines from the 3DS Max / Maya files transfering into the Unreal Editor via the FBX file format.

FBX+ works by creating an empty Blueprint per-imported model, within each of these Blueprints member variables are created and assigned the values from the FBX data. If any of the properties are animated FBX+ will create curves and can assign them to that model's animation sequence and or be used within the Blueprint timeline node. The plugin also supports cameras and splines, these are created through the standard Unreal Engine Editor code and don't require additional classes or code.

Features:

• FBX+ works along side the standard FBX importing pipeline within the Unreal Editor. All options for FBX+ will appear within the standard import panel.

• Supports all user properties from FBX.

• Supported properties are float, bool, int, string and colour properties.

• Property animations are also imported (linear, constant and cubic) currently for float, vector and colour. Animated properties are created as curves with the option to assign them to animation sequences, FBX+ can also create them for use with Blueprint Timelines if prefered...or both.

• Supports additional FBX standard properties (e.g. bounding size, wireframe enabled, visible, renderable, cast shadow).

• FBX+ will create a folder for any data created by the import to help keep the additional import data tidy.

• FBX+ will create a new blueprint for storing the FBX+ data associated with each object.

• Variables can also be imported from the 3ds Max text based user properties (from the object right click context menu) by using '=' and or ':' assignment.

• Works with the source builds and the offical release builds, no Engine code modification is required.

Supported FBX Nodes and their properties (more to come):

• Splines: FBX+ will create and populate Blueprints for imported splines.

• Cameras: FBX+ will create and populate Blueprints for imported cameras, imports values for DOF, aspects, look at location, projection type and more.

3DS Max FBX+ Plugin (coming soon...Maya in the future):

We've also developed a suite of additional FBX data plugins for 3DS Max and we intend to ship a general version with the FBXPlus Unreal Plugin soon with additional plugins for sale (e.g. Shader / material animation). They currently support note tracks, shader / material parameter animations, MassFX (PhysX) properties, audio tracks and lots more.

Information, ideas or help:

We would be really interested to hear what you'd like supported in these plugins.

contact@plasticant.co.uk



FBX MULTI TAKE

AUTODESK 3DS MAX (WINDOWS)

SUPPORTED BUILDS: 2012 -> 2017 (32bit, 64bit)


£4.99




FBX Multi Take is a 3ds Max plugin utility for adding multiple Takes to an FBX export file.

Through developing our own render engine we came across the problem of not being able to have multiple takes within one FBX file from 3DS Max, so we developed the solution, FBX Multi Take.

You can use FBX Multi Take to divide your time line into different animation ranges e.g. Run 40-80, Jump 81 - 100 etc. These animation ranges are then processed via FBX Multi Take at export time. The result is an FBX file with multiple takes named e.g. Run, Jump etc.

Features:

• Ability to remove the default take 'Take 001'.

• FBX Multi Take works directly with Autodesk's FBX exporter so the data you extract from Max is not effected other than the additional animation takes.

• No extra files are need as the take data is stored within the 3ds Max file, so transferring files between artists and animators isn't a problem, this is also bonus when using source control.

• Currently supports 3ds Max 2012 -> 2017 (32bit and 64bit).

• Currently supports FBX Version 2012.2, 2013.2, 2013.3, 2014.1.0, 2014.2.1, 2015.1, 2016.1, 2017.0.1

• Works perfectly with Unity, just import your FBX as normal and the animation list will be there ready. No need for extra messing around with animation names or external files.





FBX MULTI TAKE

AUTODESK MAYA

SUPPORTED BUILDS: 2013 -> 2015 (64bit)


£4.99 (WINDOWS)



£4.99 (OSX)



New: Added support for 2015.1.

FBX Multi Take is a utility for adding multiple Takes to an FBX export file.

Through developing our own render engine we came across the problem of not being able to have multiple takes within one FBX file from Maya, so we developed the solution, FBX Multi Take.

You can use FBX Multi Take to divide your time line into different animation ranges e.g. Run 40-80, Jump 81 - 100 etc. These animation ranges are then processed via FBX Multi Take at export time. The result is an FBX file with multiple takes named e.g. Run, Jump etc.

Note: The current version supports FBX Version 2013.2, 2013.3, 2014.1, 2015.1. Currently Maya 2013 -> 2015 64bit only.

How to use: Use the Trax Editor to create clips / time ranges, on export via the Autodesk FBX exporter Multi Take will add these animations to the exported .FBX file.


FBX ROOT ANIMATION FIX UP

VERSION: 1.2.2

WINDOWS

£6.99




FBX Root Animation Fix Up is a tool we have developed to remove or add a new root node to animations and meshes.
Through using the Unreal Engine we discovered that our character animations worked fine within the engine but they were authored so that the character would move away from the origin. They were also animated and rigged using CAT (3ds Max), which is a fantastic plugin but it also causes problems with root node animations in Unreal. So, this became a problem quickly. Our solution was to create a tool which fixed this issue with out having to alter the rig or animations, we did try to work around this problem with CAT but it became far too complex and time consuming. Note: The current version is only for 64bit Windows 7 and above, the FBX SDK is 2015.1

Features:

• Add a new motion root node to an existing node (e.g. Pelvis).

• Remove X/Y/Z rotation and translation from a given bone (e.g. Pelvis), if you want to handle the distance moved in Unreal rather than use root motion. So this feature will result in an on the spot animation.

• Remove X/Y/Z rotation and translation from a list of given bones, this can be really useful for stripping upper and lower body animation.

• The ability to batch process as many FBX files you wish.

• You can preview the output for a given animation.